AirHockey

AirHockey was a C++ multiplayer game that I developed during my second year of my HND at ESAT. The rendering part was made using a library that ESAT provides us and the physics were programmed with Chipmunk, all the networking logic was made from scratch on top on WinSock by myself. To palliate latencies I implemented a simple dead reckoning algorithm.

 

airhockey_game

Advertisement

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Create a website or blog at WordPress.com