AirHockey

AirHockey was a C++ multiplayer game that I developed during my second year of my HND at ESAT. The rendering part was made using a library that ESAT provides us and the physics were programmed with Chipmunk, all the networking logic was made from scratch on top on WinSock by myself. To palliate latencies I implemented a simple dead reckoning algorithm.

 

airhockey_game

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